Logo



Virtual, Augmented and Mixed reality


Maintenance and remote assistance in AR

thesis with external company, Supervisors: Andrea Bottino, Francesco Strada

The aim of the thesis is to develop Smart Assistance solutions that exploit wearable AR devices and allow on-field technicians to connect, share data and receive support in form of virtual annotations from a remote expert. The advantage of such tools is particularly evident in all those fields that require a deep knowledge of assets and components. Therefore, instead of moving an expert on the field, SA systems allows to connect remote experts to on-field operators, guaranteeing the quality of the maintenance intervention and saving travel expenses.

Top

Immersive VR environments for training operators in emergency situation

thesis@politecnico in collaboration with DISEG@polito, Supervisors: Andrea Bottino, Francesco Strada

The thesis aims at developing immersive environments for the training of safety and medical operators in scenarios reproducing natural disaster, such as rescuing victims in buildings after an earthquake and the presence of other health hazards (e.g., fire and smoke). The candidates will have to develop a solution capable of (1) importing BIM files of real buildings into into the virtual environment, (2) simulating the fire dynamic into the environment and (3) implementing different learning scenarios in the environment.

Top

Conversational agents in VR

thesis@polito, Supervisors: Andrea Bottino, Francesco Strada

Embodied conversational agents (ECA) in VR are graphically embodied autonomous agents capable of maintaining a face-to-face communication with users that exploits gestures, facial expressions and speech, thus providing a social dimension to the communication between the user and the avatar. The objective of the thesis work is to build a software library for easing the implementation and management of ECAs in a virtual environment. This includes the development of various modules for managing animations, lip-sync, markup languages, storytelling, emtion control, user action analysis and so on.

Top

Virtual and Mixed reality for team activities in medical education and training

thesis@polito + SIMNOVA, Supervisors: Andrea Bottino, Francesco Strada

In medical context, many of the learning and training activities must be performed in teams, whose members jointly cooperate to the management and execution of the procedures. To this end, the spatial dimension and multimodal capabilities of multi-user VMR environments offer new possibilities for designing, deploying and enacting collaborative activities. However, there are several challenges (and realted thesis works) that must be solved to fully exploit these potentials:

Top

Development of Massive Multiplayer Online Virtual Environments

thesis@polito, Supervisors: Francesco Strada, Andrea Bottino

The objective of the project is designing and developing a framework for managing online virtual environments where a large amount of users is present and active simultaneously. Participants will experience the VR environment through an HMD or a desktop platform and should be able to engage in collaborative/competitive interactions. The communication will be handled througheither a LAN or a WiFi connection. The focus of the work will be on the design and development of a distributed client-server framework that is both efficient, since it will be possibly executed on low-end VR devices, and scalable, given the number of possible active users (e.g., up to 50 at the same time).

The outcome of the project will be a demonstrator of the capabilities of the framework (e.g., a multiplayer online game, a virtual city, and so on).

Top

bring the vineyards into the cellar

thesis with external company, Supervisors: Andrea Bottino, Francesco Strada

Virtual, Augmented and Mixed reality applications are powerful tools to communicate stories about wine. They can be used to boost domestic and international wine tourism, to communicate the heritage of historical wineries, to immerse users in vineyards and cellars. Retailers can give customers novel ways to engage with products, and advertisers can reach consumers with more immersive campaigns. In this context, AR allows to create stronger relationships with the brand, since users can interact with digital contents in their own physical space rather than being passive observer of commercials that are displayed on screen. This project, in collaboration with Scarpa winery, aims at exploring these possibilities by designing and developing engaging projects in VR, AR or MR. Students are given the maximum liberty and freedom of creativity to build their ideas, including the possibility to create an on-site immersive set-up in the Scarpa museum, located in their main winery.


Top

Collaborative AR environments

thesis@polito, Supervisors: Andrea Bottino, Francesco Strada

Sviluppo di un framework software in grado di semplificare lo sviluppo di applicazioni collaborative in realtà aumentata che permettano l'interazione di più utenti. Il framework deve essere in grado di gestire diverse problematiche e supportare in maniera transparente diverse configurazioni. I problemi da affrontare sono i seguenti.

Top

VR/AR simulation for Mars exploration

thesis with external company, Supervisors: Andrea Bottino, Francesco Strada

As part of the Mars City project, Mars Planet develops technologies aimed at simulating the exploration of Mars and the space by means of Virtual, AUgmented and Mixed technologies. The research program called V-MARS proposes the development of different research projects:

Top

Serious games


Serious Games Theory

thesis@polito, Supervisors: Andrea Bottino, Francesco Strada

Games are increasingly recognized for their educational potential and are an effective means of conveying new knowledge to people. Serious Games (SG) are games designed for a purpose that goes beyond pure entertainment. Despite the potential offered by the SG, fully exploiting their potentialities requires addressing several challenges.

Top

Serious Games for Cognitive rehabilitation

thesis@polito, Supervisors: Andrea Bottino, Francesco Strada

Development of Serious Games for neurocognitive rehabilitation able to provide a series of tasks calibrated on the specific patologies of the patient. Applications will be based on the use of mobile devices (AR enhanced tablets) and tangible interaction systems (i.e., objects that can be placed on the tablet screen and recognized by the system). Examples of tasks to be managed (at different complexity) are the following:

Top

Computer Vision and Machine Learning


Deep learning models for Multiview Articulated Tracking of Football players

thesis@polito, Supervisor: Andrea Bottino

Deep learning models are the state of the art technique for object tracking and recognition in Computer Vision. The objective of this specific project is to develop automatic systems capable of capturing the 3D motion of the players and the ball in a football match from images taken by multiple cameras. There are several thesis works that can be carried out in the context of this project:

Top

Fingerprint liveness detection

thesis@polito, Supervisor: Andrea Bottino

Nowadays, fingerprint--based biometric systems are commonly used in a plethora of day--to--day applications. Actual fingerprint scanners are cheap, easy to integrate and well accepted by users. However, fingerprint recognition system are highly vulnerable to spoof attacks. One effective solution for detecting this type of attacks consists in developing efficient algorithms capable of telling a live from a fake fingerprint before submitting the scanned image to the recognition system. Recent works have shown the effectiveness of Deep Learning approaches, and in particular of those based on Convolutional Neural Networks (CNN), in tackling this problem. The objective of this research project is to analyse the contribution of recent advances in Deep Learning/CNN approaches (e.g. Generative adversal Networks) to the aforementioned problem.

Top

Machine learning/deep learning projects @addfor

Tesi in azienda in collaborazione con Addfor su diversi temi di Computer Vision, MAchine Learning e Deep Learning. La descrizione dettagliata dei temi disponibili è accessibile a questo link. Alcuni esempi di temi proposti sono i seguenti:

Top

Progetto ChArm (Charger Arm) @Neo System

thesis with exteranl company, Supervisor: Andrea Bottino

Top

Computer Graphics


Automatic rigging and blendshape creation for human faces

thesis@polito, Supervisor: Andrea Bottino, Francesco Strada

Blendshape animation is a convenient technique for controlling the facial animation of Virtual Avatars and it can be simply integrated with off the shelf software capable of capturing the animation information with the use of standard RGB or RGB-D cameras. However, this techniques requires the availability of facial models equipped with a set of blendshape. On the contrary. most of the models available on public repository do not have these characteristics, and even for a skilled digital artits, the process of creating from scratch such model can be tedious and time consuming. The aim of the thesis is to create a more efficient workflow by developing an approach that, starting from a human (or humanoid) face model created by a digital artist, perform an automatic (or semi-automatic) rigging and generates a set of blendshape suitable for its animation.


Top

CGVG Thesis